Each video game system is unique and comes with its own set of strengths and limitations. This means that the games on each system will have a look and feel that can be instantly recognisable as being native to that machine. No matter how old a gaming system is, there are developers who will continue to produce content for it. The limitations present challenges that inspire creativity and the drive to try and push the system beyond those limits. This is why game preservation is much more than re-releasing selected titles to newer hardware and is about preserving each unique environment. These are some of the classic systems you can explore here.
Released in 1982 by Sinclair research, the ZX Spectrum was a very popular home system in the UK for the rest of that decade. Today it continues to have many fans and new games are often developed for it. The limited memory and the low colour provides a real challenge for developers but the machine continues to surprise with newer games doing things that were previously not thought possible.
The Commodore 64 became the highest selling single computer of all time after its release in 1984. In the UK it had a strong rivalry with the ZX Spectrum and even to this day developers are debating the advantages of producing games for each machine. One popular feature of the Commodore 64 is the SID sound chip, which can produce some incredible music for an 8-bit machine.
Commodore followed the success of the Commodore 64 with the Amiga in 1985 and the popular Amiga 500 in 1987. The 16-bit visuals and an advanced sound chip gave a real leap forward with the type of games that could be produced. The Amiga demo scene also continues to be very popular and unique music and visuals continue to be produced for the machine along with some interesting new games.